<img src="https://img.itch.zone/aW1nLzE0NTY3MTIxLnBuZw==/original/FmSPgJ.png">Hello, is there a grid drawn by TileMap of ordinary grass and soil? I can create cliffs normally and freely through the cliff drawing you posted on the website. For ordinary grass, I can also draw grass normally by drawing only squares, but I don't know why I can't paint normally because of the clay.
I'm currently new to game development (will be purchasing the premium licence this week too!) and wanted to ask if these assets would work with 12 x please, as I'm using Tiled :)? Thanks!
Hi Kimberly 86 ^^/ I don't know anything about Tiled, but I'll try and look into it. when you ask 12x do you mean if the sprites are on a 12 by 12-pixel grid? if that is your question I'm sad to say that these assets are built on a 16 by 16-pixel grid ><
don't worry i didn't make the animations with a set-in-stone frame rate these are just the ones I use in my examples c:
you should use the frame rate you feel fits your game best ^^!
but most of the animations in the free version are 5 frames per second while the more advanced ones in the premium version are 10 frames per second. but there are some exceptions ><
hello, im new to all this stuff so , does anyone know how to connect the water with the ground ? is there a tile here to use or do i have to edit them ?
Are you using a game engine? I use Godot which lets me make different layers for tilemaps, that way you can have a tile layer for the water under the ground tiles. Sorry if I misunderstood, and this was not the help you were looking for ><
I didn't watch the full video but this one seems to explain it pretty well :
if you use a different game engine there might be a similar solution ><
yes, I will try and put something helpful together for it,
Are there any specific things you would like me to include in this frame guide c: ? I assume it's stuff like individual sprites hight and width in pixels, and where on the sprite sheet an expression starts and ends.
or was it something else or more you would like in this frame guide?
always trying to improve upon my asset packs and their user-friendliness, so thank you very much for asking ^^
Any information you find to be relevant would be helpful, including sizes. But mostly I want it for knowing what frame an expression starts and when it ends. Thanks so much for doing this!
Hey, can I use the assets from this pack in my first game jam project? I'm not sure if game jams are considered commercial use, so I wanted to ask you first.
UPDATES: 1: More tiles for different structures, paths, pets, smoke/steam, more interior sprites.
2:Jungle expansion, swamp, frogs ETC...
3:Desert expansion, temples, camels, ETC...
Amazing work keep going, I want to make a game and your assets just spoke to me I am still kinda awful to draw things so you are my savior and credits will be given off course.
I've noticed that some of the file names, like "Mushrooms, Flowers, Stones.png", might not be ideal for universal compatibility across different platforms.
For instance, renaming the file to "mushrooms_flowers_stones.png" – using all lowercase letters and underscores instead of spaces or special characters – could be really beneficial.
When I started out this asset pack I didn't know much about optimization and universal compatibility. have learned a lot since then and have been planning to go in at update the names c:
so thank you for the reminder, will update the names together with the next update, want my asset pack to be as convenient and compatible as possible for everyone
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ya paso bastante tiempo y nada que meten la actualizacion :"c l ando esperando ya un buen de tiempo
Hi there,
I'm currently new to game development (will be purchasing the premium licence this week too!) and wanted to ask if these assets would work with 12 x please, as I'm using Tiled :)? Thanks!
Hi Kimberly 86 ^^/
I don't know anything about Tiled, but I'll try and look into it. when you ask 12x do you mean if the sprites are on a 12 by 12-pixel grid? if that is your question I'm sad to say that these assets are built on a 16 by 16-pixel grid ><
For how many frames a second are these animations?
some of them 10 frames per second and others are half that only 5 frames per second
how do i know wich are 10 and wich are 5?
Is it a diffrence between the free and paid version?
don't worry i didn't make the animations with a set-in-stone frame rate these are just the ones I use in my examples c:
you should use the frame rate you feel fits your game best ^^!
but most of the animations in the free version are 5 frames per second while the more advanced ones in the premium version are 10 frames per second. but there are some exceptions ><
ok thanks for answering.
hello, im new to all this stuff so , does anyone know how to connect the water with the ground ? is there a tile here to use or do i have to edit them ?
Are you using a game engine? I use Godot which lets me make different layers for tilemaps, that way you can have a tile layer for the water under the ground tiles. Sorry if I misunderstood, and this was not the help you were looking for ><
I didn't watch the full video but this one seems to explain it pretty well :
if you use a different game engine there might be a similar solution ><
oh i never thought i could do it that way thanks
Could you provide a frame guide to assist with creating the facial animations?
sorry I'm not sure what animation you are referring to ><
Ah, sorry I'm posting this to the wrong product. I meant the facial animations for your Sproutland GUI pack 😁
ah oki oki no problemo ^^
yes, I will try and put something helpful together for it,
Are there any specific things you would like me to include in this frame guide c: ?
I assume it's stuff like individual sprites hight and width in pixels, and where on the sprite sheet an expression starts and ends.
or was it something else or more you would like in this frame guide?
always trying to improve upon my asset packs and their user-friendliness, so thank you very much for asking ^^
Any information you find to be relevant would be helpful, including sizes. But mostly I want it for knowing what frame an expression starts and when it ends. Thanks so much for doing this!
Hey, can I use the assets from this pack in my first game jam project? I'm not sure if game jams are considered commercial use, so I wanted to ask you first.
ye of course! thanks for asking ^^, good luck with the game jam, and have fun !
Thanks!
UPDATES:
1: More tiles for different structures, paths, pets, smoke/steam, more interior sprites.
2:Jungle expansion, swamp, frogs ETC...
3:Desert expansion, temples, camels, ETC...
Amazing work keep going, I want to make a game and your assets just spoke to me I am still kinda awful to draw things so you are my savior and credits will be given off course.
This looks so beautiful. Keep up the great work
Are you planning on added sheep to the pack?
yeee for sure will :D !
I don't think I could call this farming-themed asset pack finished without some sheeps ^^ !!!
Hey! Great job on this pack! Your missing some tiles for the hills (for the corner-wall) tiles but otherwise great job!
(if you want more info feel free to contact me)
oh sorry about that, thank you so much for letting me know! how can I contact you ?
Ah my apologies i dont really have any contact info i can make public but i can send you the sprite tiles i have scraped together if that helps
Sprite sheet: (for hills)
Errors:
potential fixes: (for hills)
ah thank you thank you
!

So far I have been using this tile layout for my newer tiles so I hope that will work for you too!
made the new ground titles using it.
so thank you for reaching out to me of course I should finish my older tiles too, can't just leave them in incomplete and unfinished like this.
will let you know when I have updated them
Tilles are updated and uploaded to both packs now ^^ !
Hello there!
I've noticed that some of the file names, like "Mushrooms, Flowers, Stones.png", might not be ideal for universal compatibility across different platforms.
For instance, renaming the file to "mushrooms_flowers_stones.png" – using all lowercase letters and underscores instead of spaces or special characters – could be really beneficial.
Amazing package though, nice work!
Yeah definitely ^^ !
When I started out this asset pack I didn't know much about optimization and universal compatibility. have learned a lot since then and have been planning to go in at update the names c:
so thank you for the reminder, will update the names together with the next update, want my asset pack to be as convenient and compatible as possible for everyone
how do I set up autotile for the dirt tilesets?
What do I need to use to use auto tile?
how do i set up auto tile for the old tiles?
Waiting for the next update <3